Quantcast
Channel: Preview – Neverwinter:Unblogged
Viewing all articles
Browse latest Browse all 200

Neverwinter Ravenloft Preliminary Feature List

$
0
0

The devs certainly didn’t waste a lot of time after announcing Ravenloft as next module yesterday and patched the preview server right away. That’s why we can already present a preliminary feature list of the upcoming update. Please note that this might not be complete and subject to change. It’s largely based on a few hours on preview and on the official feedback threads the devs have opened on the forum. We’ll present much more information on all aspects in the coming weeks!

New Adventure Zone: Barovia

Subscribe to Blog via Email

Enter your email address to subscribe to this blog and receive notifications of new posts by email.

Players will be able to able to adventure a new zone called Barovia. The gothic and dark domain is ruled and terrorized by evil vampire Count Strahd von Zarovich, who watches over the inhabitants from his Castle Ravenloft. Besides well known stuff like Heroic Encounters the map features a unique day and night cycle that impacts some systems, quests, and mobs.

Ravenloft Campaign

With the new module comes a new campaign. It uses the “Weekly Haul” structure known from the Chult modules, but comes with a more linear progression path. Players can unlock a new line of boons and will eventually be able to face Strahd von Zarovich in the Castle Ravenloft endgame dungeon.

Castle of Ravenloft Endgame Dungeon

Speaking of which, the new group content requires item level 13,000 and can already be accessed on the preview server. Selected teams did beat the dungeons yesterday so it’s probably safe to assume that the initial difficulty will be comparable to the Tomb of the Nine Gods in Mod 12. Players unlock the dungeon through the campaign and need to craft an unique key with campaign currency to be able to open an extra chest.

Ravenloft Monster Hunts

Did you know that Uncensored runs the biggest Discord of Neverwinter? Come join our team, streamers and hundreds of players to talk the site and all facets of the game!

Not everyone will like this, but Hunts are back. The devs chose a new approach this time however and largely relocated the feature to private instances. The first set of Module 14 lures, so-called “Wanting Posters”, still need to be farmed in the open world, but the Hunts themselves take place in a separate instance. Players or groups can also choose to add challenge to hunting for extra loot. Rewards include unique custom gear, refining points, rough Astral Diamonds and campaign currency.

New Rewards

Ravenloft doesn’t only come with new rewards from Hunts though. There are two new Artifact Weapons sets, five new Artifact Gear sets, a new item level 530 gear set and tons of random equipment ranging from item level 470 to 490. Of course there’s also a new lockbox called “Undying” with a cool looking legendary “Bat Swarm” Mount. The included companion “Razorwood” could also be of interest to DPS toons. It’s a striker pet with three offensive slots, ring/ring/neck and an active bonus that gives Combat Advantage Damage and Critical Severity.

Astral Diamond Economy Changes

A major change will come to the Astral Diamond economy. Astral Diamonds are now an account-shared currency and the refining limit has been changed from character to account based as well. The new limit is 100,000 AD per account per day. Depending on how extensively you currently farm random queues, this could turn out to be a substantial nerf.

With the change to the refining limit, random queue rewards have also been adjusted and a new level scaling adjustment makes sure that all those low-level dungeons are no longer a pushover. All of this once more completely changes how and how much Astral Diamonds can be farmed.

Quality of Life Upgrade

We already knew that an Armor Enchantment visual switch and Character Screen sort options would make it into the game with Module 14. But the list of quality-of-life improvements also include substantial changes to the Bonus RP event and need/greed functionality. Most loot rolls in Module 14 will happen automatically in an attempt to limit the number of popups. Players have plenty of options to tweak their setting and define what loot they want to roll for. You can for example decide not to get bothered by trash green items any longer.


That’s Ravenloft’s feature list based on what we know so far. We’re sure not everything has been uncovered or included yet, there’s probably more to come. In the next weeks, we’ll preview all the mentioned aspects in depth. So make sure to check back regularly! In the meantime, make sure to share your opinion on our social channels, in the comments below, or the corresponding thread on our message board!

Neverwinter UN:Blogged is always looking for writers to contribute to the blog. If you are an active player and search for a way to spread your opinions, analysis, diaries or reviews to more than 40,000 regular visitors, then don’t hesitate and get in touch with us on our contact page or message board! We are currently especially looking for console and PVP content, but that’s not exclusive. There is no frequency requirement, you post how often you want.

The post Neverwinter Ravenloft Preliminary Feature List appeared first on Neverwinter:Unblogged.


Viewing all articles
Browse latest Browse all 200

Trending Articles