Mod 12b To Feature Account Unlocked Dungeons, DC Meta Ending “Soon”
Yesterday Cryptic developer Asterdahl dropped two bombs in the feedback threads regarding Module 12b and beyond. The first one concerns alt viability and the new random queue system. The changes shift...
View ArticleWill the Mod 12b Carpet of Flying Mount Introduce a Passenger Feature?
The latest preview patch added one integral part of the upcoming 12b lockbox to the collection that was still missing: The epic and legendary Carpet of Flying mounts! Don’t worry by the way, we’ll be...
View ArticleMonday’s Bag of Tricks Vol. 26: Mount Insignia Bonus Helper
Welcome to the latest installment of our Bag of Tricks! On some days you will find useful tricks, gimmicks and ideas here that can make life in Neverwinter Online easier. Some of the stuff should be...
View ArticleEmpowered Runestone Mistake on Preview Caused Quite a Stir Within Community
So what happens when a verbal miscommunication leads to changing a nerf into a 250% buff instead? Well, yesterday those interested in the preview server and changes made to the upcoming Module 12b were...
View ArticleModule 12b Preview: Inventory Management Upgrades
With today’s article we are starting our extended coverage of Nevewinter’s upcoming Tomb of Annihilation mid-module update! Before we go all numbers and theorycraft into the Bonding and Refinement...
View ArticleBeholder Interaction Fixed; Patronage Price Reduction on Preview
In today’s news roundup we’d like to highlight two specific things. One is from the live shard and one from the preview server. Beholder Interaction Bug Squashed! First and foremost, the Beholder...
View ArticleSwords of Chult Preview: Random Queues
Judged by the participation in the feedback thread, the new random queues are the second hottest topic of Module 12b. And that has a reason, because the system is messing with the ADs that players are...
View ArticleRefining Points Might Become Account Shared Eventually
From a sheer quality of life point of view, the upcoming refining overhaul is already a major upgrade to pretty much everything. Inventory issues, RP matching madness, alt play… You name it! But the...
View ArticleModule 12b Preview: Merchant Prince’s Folly Skirmish Guide
The Merchant Prince’s Folly skirmish is the only relevant PVE gameplay addition the Swords of Chult mid-module update has to offer. It adds an additional source of campaign currency to the Jungles of...
View ArticleSwords of Chult Preview: Lockbox of the Lost
A new update always comes with a new lockbox, and Swords of Chult is not different. This time it’s called “Lockbox of the Lost” and adds some Arabian flavor to the jungle. It’s also the first lockbox...
View ArticleSwords of Chult Datamining Update: New Mounts, Winter Festival and the Lost...
Today it’s time for our patented datamining update before bigger releases. The devs do a pretty good job briefing players what to expect, but they don’t tell us everything. That’s why we always dig a...
View ArticleSwords of Chult Preview and Guide: The New Refining System
The mid-module update “Swords of Chult” will bring a substantial upgrade to the existing refining system. Granted, the overall approach of farming certain refining stones and feed them into artifacts,...
View ArticleSwords of Chult Artifact Gear Refinement Progression Guide
Module 12b will come with a significant overhaul of the refining system. It’s getting streamlined, the bag space issue is getting dealt with and pretty much all values are tweaked. So what has exactly...
View ArticleNew Fashion for Halloween and Event Irritations on Preview
Yesterday the preview was updated with its weekly build for the upcoming “Swords of Chult” update and with only ten days left, we’re getting pretty close to the release candidate. Naturally there...
View ArticleSwords of Chult Preview and Guide: Artifact Refining Progression
The artifact refinement progression changes a lot in Neverwinter’s Swords of Chult. Under the old refining system it was very beneficial to use so-called feeder artifacts to advance your main ones....
View ArticleSwords of Chult Preview and Guide: Enchantment and Runestone Refining...
In this article we go over the specifics of the enchantment and runestone progression in the new refining system that’s coming with Neverwinter’s Swords of Chult update. It’s unfortunately not as easy...
View ArticleSwords of Chult Preview and Guide: The Patronage System
Swords of Chult introduces a significant enhancement for alt play in terms of campaigns. Players that have already progressed within campaigns up to a certain point are able to craft so-called...
View ArticleSwords of Chult Preview and Guide: Bonding Nerfs, Rank 14 Levels and...
After getting all the refinement details straight, we continue our Swords of Chult coverage with the changes to Bonding Runestones and the new Enchantment levels. These two go together because the devs...
View ArticleSwords of Chult Random Queues Guide
In Neverwinter’s Swords of Chult the rough Astral Diamonds production is moved to a new system of random queues. We’ve already previewed it and today we are looking into how to deal with and profit...
View ArticleSwords of Chult Preview: PVP Changes
Tomorrow Neverwinter’s latest mid-module update is finally going live on PC and last, but not least, we are going over the PVP changes that will come as part of “Swords of Chult”. PVP has been in a...
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